DocsDocsShowcaseShowcasePlaygroundPlayground
GitHubGitHub (opens in a new tab)DiscordDiscord (opens in a new tab)
  • Introduction
  • Motivation
  • In Depth
    • Making Sound
    • Virtual File System
    • Sample Accurate Rendering
    • Understanding Keys
    • Using Refs
    • Native Integrations
    • Custom Native Nodes
    • Distortion, Saturation, and Wave Shaping
    • Envelope Generators
    • Web MIDI
    • @elemaudio/core
    • @elemaudio/offline-renderer
    • @elemaudio/web-renderer
  • Playground API
    • Math
    • el.accum
    • el.adsr
    • el.allpass
    • el.bandpass
    • el.biquad
    • el.blepsaw
    • el.blepsquare
    • el.bleptriangle
    • el.capture
    • el.compress
    • el.const
    • el.convolve
    • el.counter
    • el.cycle
    • el.db2gain
    • el.dcblock
    • el.delay
    • el.df11
    • el.env
    • el.fft
    • el.hann
    • el.highpass
    • el.highshelf
    • el.latch
    • el.lowpass
    • el.lowshelf
    • el.maxhold
    • el.meter
    • el.metro
    • el.mm1p
    • el.ms2samps
    • el.noise
    • el.notch
    • el.peak
    • el.phasor
    • el.pink
    • el.pinknoise
    • el.pole
    • el.prewarp
    • el.rand
    • el.sample
    • el.sampleseq
    • el.saw
    • el.scope
    • el.sdelay
    • el.select
    • el.seq
    • el.seq2
    • el.skcompress
    • el.sm
    • el.smooth
    • el.snapshot
    • el.sparseq
    • el.sparseq2
    • el.sphasor
    • el.square
    • el.sr
    • el.svf
    • el.svfshelf
    • el.table
    • el.tapIn
    • el.tapOut
    • el.tau2pole
    • el.time
    • el.train
    • el.triangle
    • el.z
    • el.zero

On This Page

  • Props
Docs
Reference
el.smooth

el.smooth([props], p, x)

Unity gain one-pole smoothing. Commonly used for addressing discontinuities in control signals. Expects two children, the first is the pole position, the second is the signal to filter.

Props

None

el.smel.snapshot

MIT 2024 © Nick Thompson